The combat flight simulator Red Baron 3D™ by Dynamix is required to use the graphic,3d model,and game files on this site
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Fokker,Alb,Halb,Pfalz,SSw


Sopwith,Nieuport,RAF


Avi,Roland,Alb,Rumpler


Bristol,Sopwith,H-P,Breguet


New shading struts &  pilots


2Seat~Bmr~Alt Scout Sets


Red Baron World League Set


3ds files~tools~mod info


Stock &  mod textures~info



Member
Model files & custom screens for MMP wars
by
Flybert

Also see Charles de Thielt's Tutorial at SWWISA

'Extract' these .zip files 'Use Folder Names' into a 'working' folder of your choice. This will create an 'Aerocraft' folder and each model set will be in it's own (sub)folder within 'Aerocraft'

For a complete listing of 03xxxxxx files see 03files.txt, available in RB-Aerocraft.zip below

03p#8000.dts/03p#9000.dml = maximum detail level
03p#8100.dts/03p#9100.dml = high detail level
03p#8200.dts/03p#9200.dml = mid detail level
03p#8300.dts/03p#9300.dml = *speck* detail level :)
03p#8f00.dts /03p#9f00.dml = interior cockpit 3d model.

Not all model sets have lower detail levels nor cockpit model files. 2-seater/bomber 3d models have no interior cockpit model assigned , so what you see when flying these ,is the interior of the scout type you have replaced , inless you replace cockpit files and/or textures as well.

Any custom .bmp files other than regular RB Paint Shop exterior parts must be in the same data subfolder as the dts/dml sets or your game will DTD when you go to use the model.

To use these files in the game to replace other types , change the 03p#8x00.dts and 03p#9x00.dml file names , where 'p#' is the plane type ID hexidecimal , to the ID hex of the plane you wish to replace... Then,by placing the renamed file set in the following directories with any textures *set* in the dml file (like "wires.bmp" ) :

1)'Simpatch' , the 3d model will show for the replaced type everywhere in the game.

2)'Shellpat' , the 3d model will show for the replaced type in Single Play including the RB Paint Shop where you can apply a paint scheme and save a .cfg file.

3)'Multi' , the 3d model will show for the replaced type in Multiplay only.

From these files you can COPY and PASTE a 3d model file set to 'Shellpat' and paint scheme to 'Paint' , for use in SP campaign with the same scout type being replaced. The schemes may or may not assign , depending on what plane type in the RB Paint Shop the paint scheme was originally made on. (MP doesn't care..lol). If the scheme (.cfg) won't assign.. go into the RB Paint Shop , Import and Apply all the .bmp files and Save a new .cfg file ... you should see the replacement 3d model shape in the RB Paint Shop if you've placed the correct dts/dml file set in Shellpat.

In all cases , the game can only *see* one 3d model of a particular plane type/slot at any time .. so you will see all other players and AI flying the replaced 3d model , if they are flying the same type you are. ie: if you've replaced an N11 with a BE2 , you will see all N11s as the Be2's shape.

RB-Areocraft.zip contains various useful lists and more info on using these model/texture files

RB-Aerocraft.zip
© 1999-2003 Erik'Flybert'Aamot. No content nor files may be reposted without permission of Flybert or the original author.