Also
see Charles de Thielt's Tutorial
at SWWISA
'Extract'
these .zip files 'Use Folder Names'
into a 'working' folder of your choice. This will create an 'Aerocraft'
folder and each model set will be in it's own (sub)folder within
'Aerocraft'
For
a complete listing of 03xxxxxx files see 03files.txt, available
in RB-Aerocraft.zip below
03p#8000.dts/03p#9000.dml = maximum
detail level
03p#8100.dts/03p#9100.dml = high
detail level
03p#8200.dts/03p#9200.dml = mid detail
level
03p#8300.dts/03p#9300.dml = *speck*
detail level :)
03p#8f00.dts /03p#9f00.dml = interior
cockpit 3d model.
Not all model sets have lower detail levels
nor cockpit model files. 2-seater/bomber 3d models have no interior
cockpit model assigned , so what you see when flying these ,is
the interior of the scout type you have replaced , inless you
replace cockpit files and/or textures as well.
Any
custom .bmp files other than regular RB Paint Shop exterior parts
must be in the same data subfolder as the dts/dml sets or your
game will DTD when you go to use the model.
To
use these files in the game to replace other types , change the
03p#8x00.dts and 03p#9x00.dml file names , where 'p#' is the plane
type ID hexidecimal , to the ID hex of the plane you wish to replace...
Then,by placing the renamed file set in the following directories
with any textures *set* in the dml file (like "wires.bmp" ) :
1)'Simpatch'
, the 3d model will show for the replaced type everywhere in the
game.
2)'Shellpat'
, the 3d model will show for the replaced type in Single Play
including the RB Paint Shop where you can apply a paint scheme
and save a .cfg file.
3)'Multi'
, the 3d model will show for the replaced type in Multiplay only.
From these files you can COPY and PASTE a 3d model file set to
'Shellpat' and paint scheme to 'Paint' , for use in SP campaign
with the same scout type being replaced. The schemes may or may
not assign , depending on what plane type in the RB Paint Shop
the paint scheme was originally made on. (MP doesn't care..lol).
If the scheme (.cfg) won't assign.. go into the RB Paint Shop
, Import and Apply all the .bmp files and Save a new .cfg file
... you should see the replacement 3d model
shape in the RB Paint Shop if you've placed the correct dts/dml
file set in Shellpat.
In
all cases , the game can only *see* one 3d model of a particular
plane type/slot at any time .. so
you will see all other players and AI flying the replaced 3d model
, if they are flying the same type you are. ie: if you've replaced
an N11 with a BE2 , you will see all N11s as the Be2's shape.
RB-Areocraft.zip
contains various useful lists and more info on using these model/texture
files